Friday, June 19, 2026

Feat: Community Organizer

Community Organizer [General]


You possess a talent for bringing people together, coordinating efforts, and ensuring that groups accomplish more collectively than they ever could alone.

Prerequisites

Cha 13+, Diplomacy 4 ranks or Leadership.

Benefit

You gain a +2 bonus on Diplomacy and Gather Information checks.

When using the Aid Another action, the bonus you provide increases from +2 to +3.

In addition, when directing a group of at least three willing creatures (not including yourself) engaged in a non-combat task such as construction, research, crafting, gathering supplies, planning an event, maintaining a settlement, or similar cooperative efforts, the time required to complete the task is reduced by 10% (to a minimum of 1 hour). This benefit applies only if you actively participate in and coordinate the effort.

Normal

A character using Aid Another grants a +2 bonus.

Special

A character with both this feat and Leadership gains a +1 bonus to their Leadership score.

Thursday, June 18, 2026

Spell: Silence No More

Silence No More


Evocation [Sonic]

Level: Clr 4, Bard 4, Sor/Wiz 4
Components: V, S
Casting Time: 1 standard action
Range: 30 ft.
Area: 30-ft.-radius burst centered on you
Duration: Instantaneous; see text
Saving Throw: Fortitude partial
Spell Resistance: Yes

Drawing upon the unyielding power of truth spoken aloud, you release a thunderous cry that reverberates through both the physical world and the unseen realms of magic. The sound carries conviction, remembrance and defiance, shattering attempts to suppress the voices of the living.

Upon casting this spell, all silence effects, magical or supernatural effects that prevent speech, and magical effects that suppress sound within the area are immediately dispelled as though targeted by dispel magic. For this purpose, your caster level is considered four levels higher than normal (maximum +20).

Hostile creatures within the area must succeed on a Fortitude save or be deafened for 1d4 rounds. Creatures that successfully save are deafened for 1 round instead.

Allies within the area who can hear your cry gain a +2 morale bonus on attack rolls, weapon damage rolls, saving throws against fear effects and skill checks made to resist intimidation. This benefit lasts for 1 round per caster level.

In addition, any ally currently affected by a fear effect may immediately attempt a new saving throw against that effect with a +2 bonus.

The cry produced by Silence No More is audible for up to one mile under normal conditions and cannot be muted or suppressed by non-divine means.

Spell: Witness of the Fallen

Witness of the Fallen


Divination

Level: Clr 4, Sor/Wiz 5
Components: V, S, M
Casting Time: 10 minutes
Range: Personal
Target: You
Duration: 1 minute/level

You open your senses to the echoes of the dead. For the duration of the spell, translucent apparitions briefly manifest around you, reenacting fragments of events witnessed by creatures who were present in the area and have since died.

Upon casting the spell, designate a location within range that occupies no more than a 100-foot radius. The spell reveals the memories of deceased creatures that personally witnessed significant events in that area.

The memories appear as ghostly reenactments accompanied by faint voices, emotions and impressions. These memories are not perfect recordings and are limited by the knowledge, perceptions and biases of the original witnesses.

During the spell's duration, you may ask up to one question per three caster levels (maximum six questions). The collective memories of the dead answer to the best of their ability. Questions must pertain to events that occurred within the designated area.

The memories can reveal:

  • The identity or appearance of individuals present.
  • Significant actions that occurred.
  • The approximate time of events.
  • Strong emotions felt by witnesses.
  • Hidden details noticed by one or more deceased observers.

The memories cannot:

  • Predict the future.
  • Reveal information unknown to all deceased witnesses.
  • Interpret events beyond what the witnesses understood.

If multiple deceased witnesses possess conflicting recollections, the spell presents all relevant versions.

In addition, after viewing the memories, you gain a +2 insight bonus on attack rolls, saving throws, Armor Class and skill checks made against creatures directly involved in the revealed events. This bonus lasts for 24 hours.

Material Component: A white candle worth at least 5 gp, which burns completely during the casting.

Spell: Pink Triangle Aegis

Pink Triangle Aegis


Abjuration

Level: Sor/Wiz 2, Clr 2
Components: V, S
Casting Time: 1 standard action
Range: Personal
Target: You
Duration: 1 minute/level

A translucent pink triangle of force appears before you, hovering and shifting to intercept incoming attacks. The shield bears a faint rose-colored glow and is weightless, requiring no hand to wield.

The spell grants you a +3 shield bonus to AC. Because the shield is composed of magical force, this bonus applies against incorporeal touch attacks as though it were a force effect.

The shield moves with you and leaves your hands free. It does not impose armor check penalties, arcane spell failure chances or shield-related penalties.

Special: This shield is considered a force effect for the purpose of interacting with incorporeal creatures and effects.

Wednesday, June 17, 2026

Spell: Bilitis's Emerald Labrys

Bilitis's Emerald Labrys


Conjuration (Creation) [Force]

Level: Sor/Wiz 4, Cleric 4
Components: V, S, M (a small moonstone worth at least 10 gp)
Casting Time: 1 standard action
Range: Personal
Target: You
Duration: 1 minute/level (D)

DESCRIPTION

You raise your hand and call forth a brilliant emerald-green labrys formed entirely of solid magical force. The translucent weapon appears instantly in your grasp, shedding bright green light in a 20-foot radius and shadowy illumination for an additional 20 feet.

The conjured weapon functions as a magical battleaxe sized appropriately for the caster.

While this spell remains active, you are considered proficient with the conjured labrys regardless of your normal weapon proficiencies.

The weapon gains a +1 enhancement bonus on attack and damage rolls, plus an additional +1 enhancement bonus for every three caster levels beyond 3rd, to a maximum of +6 at 18th level.

Caster LevelEnhancement Bonus
4th-5th+1
6th-8th+2
9th-11th+3
12th-14th+4
15th-17th+5
18th++6

The weapon is composed of force and may strike incorporeal creatures without suffering the normal 50% miss chance.

If disarmed, the labrys immediately vanishes and reappears in your hand at the beginning of your next turn as a free action. If your hand is occupied, it appears in the nearest unoccupied square adjacent to you.

Only the caster may wield the conjured weapon. If another creature attempts to grasp it, the labrys immediately dissolves into harmless green motes and reforms in the caster's hand on their next turn.

MATERIAL COMPONENT

A moonstone worth at least 10 gp.

Feat: Daughters of Bilitis

Daughters of Bilitis [General]


Together, you find courage where others find fear.

Prerequisites: Female, Cha 13, Base Attack Bonus +3.

Benefit: Whenever at least one conscious allied woman is within 30 feet, you gain a +1 morale bonus on attack rolls, weapon damage rolls and saving throws against fear effects.

For every two additional conscious allied women within 30 feet (maximum +3), these bonuses increase by +1.

If you are reduced below half your maximum hit points, these bonuses immediately increase by 1 for the remainder of the encounter (maximum +4 total).

Special: If two characters possessing this feat are adjacent, both gain a +1 dodge bonus to AC.

Tuesday, June 16, 2026

Feat: Refuse Defeat

Refuse Defeat [General]


You possess hidden reserves of strength and determination that emerge when the struggle is at its greatest.

Prerequisites: Con 13, Endurance.

Benefit: Once per day as an immediate action, when your current hit points are reduced to one-half your maximum hit points or less, you may call upon your champion's reserve.

You gain temporary hit points equal to your character level + your Constitution modifier (minimum 1). These temporary hit points last for 1 minute.

In addition, your base land speed increases by 10 feet and you gain a +2 morale bonus on Strength checks, Constitution checks, and Fortitude saves for 1 minute.

Normal: Characters receive no special benefits when reduced below one-half their maximum hit points.
Special: A fighter may select Refuse Defeat as one of his fighter bonus feats.