Saturday, June 6, 2026

Spell: Shared Burden

Shared Burden


Conjuration (Healing)
Level: Cleric 4, Healer 4, Bard 4
Components: V, S, DF
Casting Time: 1 standard action
Range: Touch
Target: One living creature
Duration: 1 hour/level
Saving Throw: Will negates (harmless)
Spell Resistance: Yes (harmless)

You create a bond of care and solidarity with the target creature.

Whenever the target takes hit point damage, the caster may choose to absorb up to half of that damage as a free action. This transferred damage bypasses damage reduction and resistances.

As long as the spell remains active, the target gains a +2 sacred bonus on saving throws against fear, disease and death effects.

If the target would be reduced below 0 hit points, the caster may immediately end the spell to heal the target 4d8 + caster level hit points. The caster then becomes fatigued.

Shared Burden was created by healers who understood that true compassion is not merely easing another's suffering. It is willingly accepting a portion of that suffering yourself.

Feat: Keeper of the Vigil

Keeper of the Vigil


Prerequisites: Heal 5 ranks, Wis 13

Benefit:

Whenever you use the Heal skill to provide long-term care, treat disease or assist a dying creature, your patient recovers twice the normal amount of hit points and ability damage.

As a full-round action, you may comfort an adjacent ally suffering from fear, confusion, despair or pain. The ally immediately gains a new saving throw against one ongoing mind-affecting effect with a +2 morale bonus.

Whenever you successfully stabilize a dying creature, both you and the stabilized creature gain temporary hit points equal to your Wisdom modifier (minimum 1) for one hour.

Special:

Clerics, druids, healers and paladins may select Keeper of the Vigil as a bonus feat if they would otherwise gain a divine feat.

Friday, June 5, 2026

Spell: Rustin's March

Rustin's March


Enchantment [Mind-Affecting]
Level: Bard 6, Cleric 6
Components: V, S
Casting Time: 1 full-round action
Range: Long (400 ft. + 40 ft./level)
Targets: Any number of willing creatures within range
Duration: 10 minutes/level
Saving Throw: None
Spell Resistance: Yes (harmless)

You bind many voices into a common purpose.

Affected creatures gain a +2 morale bonus on attack rolls, saving throws and skill checks whenever they are within 30 feet of at least one other affected creature.

Whenever two or more affected creatures flank the same target, each gains an additional +2 bonus on attack rolls against that target.

As a move action, any affected creature may choose another affected creature within 60 feet. Until the beginning of its next turn, it may use the higher of its own or the chosen creature's Wisdom modifier on Will saves and Sense Motive checks.

Most importantly, affected creatures become extraordinarily difficult to divide. Any magical effect that would cause them to attack, distrust or abandon one another suffers a -4 penalty to its save DC. If the effect does not allow a save, affected creatures immediately gain a new saving throw to resist it.

When cast upon a group of twenty or more creatures, the spell's morale bonuses increase by +1.

This spell reflects the organizational genius required to bring many different people together in pursuit of a shared goal, transforming a collection of individuals into a movement.

Spell: Harvey's Declaration

Harvey's Declaration


Enchantment (Compulsion) [Mind-Affecting]
Level: Bard 4, Cleric 4
Components: V
Casting Time: 1 standard action
Range: Medium (100 ft. + 10 ft./level)
Targets: One willing creature/level, no two of which may be more than 30 ft. apart
Duration: 1 round/level
Saving Throw: Will negates (harmless)
Spell Resistance: Yes (harmless)

Your words inspire others to stand openly and confidently before the world.

Affected creatures gain a +4 morale bonus on Charisma checks, Diplomacy checks, Intimidate checks and saving throws against fear.

Whenever an affected creature would become shaken, frightened or panicked, it may ignore the effect for 1 round. If the effect persists, it applies normally thereafter.

Additionally, once during the spell's duration, each affected creature may reroll a failed saving throw against a mind-affecting effect. The second result must be used.

Those empowered by this spell radiate unusual confidence. Allies who witness an affected creature succeeding despite adversity gain a +1 morale bonus on attack rolls and saving throws for 1 round.

This spell embodies the principle that visibility itself can become an act of courage.

Spell: Sylvia's Shelter

Sylvia's Shelter


Abjuration [Good]
Level: Cleric 5, Bard 5
Components: V, S, M
Casting Time: 1 standard action
Range: 30 ft.
Area: 30-ft.-radius emanation centered on you
Duration: 1 minute/level
Saving Throw: Will negates (harmless)
Spell Resistance: Yes (harmless)

You call forth a sanctuary for those who have been overlooked, abandoned or persecuted.

All allies within the area gain a +2 morale bonus on saving throws against fear, charm and compulsion effects. In addition, any ally who is currently suffering from a fear effect may immediately attempt a new saving throw with a +4 bonus.

Whenever an ally within the area falls below one-half their maximum hit points, they gain temporary hit points equal to your caster level (maximum 15). This benefit may occur only once per creature during the spell's duration.

Finally, creatures within the area may not be magically compelled to attack an ally unless they succeed on a caster level check (DC 11 + your caster level).

Material Component: A small silver key wrapped in a strip of brightly colored cloth.

This spell is named for the tireless efforts of those who fought to provide shelter and protection for society's most vulnerable members.

Thursday, June 4, 2026

Feat - Legacy of Service

Legacy of Service [General]


Your example inspires others to stand proudly and serve with honor.

Prerequisites: Cha 13, Diplomacy 5 ranks, Veteran's Resilience.

Benefit: Allies within 30 feet who can see or hear you gain a +1 morale bonus on saving throws against fear effects. Whenever you successfully use the aid another action, the recipient gains an additional +1 bonus beyond the normal benefit.

Once per day, as a swift action, you may grant a single ally within 30 feet a morale bonus equal to your Charisma modifier (minimum +1) on their next attack roll, saving throw, skill check, or ability check made before the end of your next turn.

Special: If you possess leadership responsibilities within a military organization, veterans' association, civic guard, or similar group, members under your direct supervision gain a +2 circumstance bonus on Diplomacy checks made to improve attitudes with individuals familiar with your reputation.

Feat - Veteran's Resilience

Veteran's Resilience [General]


You have learned to endure hardship, prejudice, and adversity without surrendering your sense of self.

Prerequisites: Base Will save +4, character level 3rd.

Benefit: You gain a +2 bonus on saving throws against fear effects and mind-affecting effects that would compel you to act against your core beliefs or identity. In addition, once per day when you fail a Will save, you may immediately reroll the save and must accept the second result.

Special: A fighter may select Veteran's Resilience as one of his bonus feats.