Infectious (Template)
Destroy the body to survive the battle. Destroy the brain to survive the plague.
Victims of Virus Mortiferum become the creatures known
simply as the infected. Unlike true undead animated by
negative energy, the infected are corpses reanimated by a supernatural pathogen
that colonizes the brain and extinguishes all higher thought. Every instinct,
every movement, and every attack serves one purpose alone: to spread the
disease.
Although biologically dead, infected creatures retain much of their physical
speed and coordination. They sprint, climb, batter through obstacles, and
relentlessly pursue living creatures that can serve as new hosts. They neither
eat for sustenance nor kill from malice. Once a victim is no longer capable of
resisting, the infected instinctively abandons it in search of another.
The infected are not undead in the metaphysical sense. They are something
far more terrifying: a plague that walks.
Creating an Infectious Creature
"Infectious" is an acquired template that may be
gained only by a living, corporeal creature of the Humanoid or
Giant type that has succumbed to Virus Mortiferum.
The resulting creature is referred to as an infectious creature.
An infectious creature uses all the base creature's statistics and special
abilities except as noted below.
Size and Type
The creature's type changes to Infected.
Size is unchanged.
Hit Dice
All current and future Hit Dice become d12s.
Speed
Unchanged.
Armor Class
The creature's natural armor bonus improves by +2.
Base Attack
As Undead (1/2 Hit Dice).
Attack
The infectious creature retains all natural attacks of the base creature.
If it lacks a bite attack, it gains one as a primary natural weapon.
|
Size |
Bite Damage |
|
Fine |
1 |
|
Diminutive |
1d2 |
|
Tiny |
1d3 |
|
Small |
1d4 |
|
Medium |
1d6 |
|
Large |
1d8 |
|
Huge |
2d6 |
|
Gargantuan |
2d8 |
|
Colossal |
4d6 |
Special Attacks
Virus Mortiferum (Ex)
Any living creature of the Humanoid or Giant
type damaged by an infectious creature's bite must attempt a Fortitude save.
Save DC: 10 + ½ the infectious creature's Hit Dice + the
infectious creature's Strength modifier + the damage dealt by the bite attack.
Failure indicates infection.
Virus Mortiferum cannot be overcome through natural healing.
Remove Disease suppresses the disease for 24 hours but does not
eliminate it. Only Heal, Limited Wish, Wish, Miracle,
or similarly powerful magic completely cures the infection.
Once infected, the victim remains conscious and fully functional throughout
the incubation period.
|
Failed Save By |
Incubation
Period |
|
1-4 |
8 hours |
|
5-9 |
4 hours |
|
10-14 |
1 hour |
|
15-19 |
10 minutes |
|
20+ |
1d4 rounds |
When the incubation period expires, the victim dies immediately.
After 1d4 rounds, the corpse rises as an infectious creature.
Spawn (Ex)
Only living, corporeal creatures of the Humanoid or Giant
type slain by Virus Mortiferum rise as infectious creatures.
A creature whose type has changed to another type (such as a half-dragon,
whose type becomes Dragon) is no longer a suitable host and cannot contract
Virus Mortiferum through ordinary means.
Pack Frenzy (Ex)
Whenever an infectious creature successfully bites a living creature of the
Humanoid or Giant type, every infectious creature within 60 feet that can see
or hear the attack immediately becomes aware of the victim's location and
instinctively converges upon it by the most direct route possible.
Special Qualities
Cerebral Dominance (Ex)
Virus Mortiferum has completely consumed and replaced the creature's higher neurological functions.
Destruction of the heart, lungs, liver, spine, or any other organ has no
effect upon an infectious creature.
The creature is immune to:
- Critical hits
- Sneak attacks and other precision damage
- Ability damage
- Ability drain
- Death from massive damage
- Death effects that rely upon living physiology
An infectious creature is destroyed only when its brain is destroyed.
If decapitated without destruction of the brain, the severed head remains
animate indefinitely (see Animate Head).
Single-Minded Predation (Ex)
Infectious creatures instinctively recognize living creatures of the Humanoid
and Giant types as suitable hosts.
Unless attacked or physically prevented from doing so, they ignore creatures
of all other types.
Scent (Ex)
An infectious creature gains the Scent special quality.
Darkvision
60 feet.
Infected Traits
An infectious creature possesses the following traits.
- d12 Hit Dice.
- No Constitution score.
- Immune to poison.
- Immune to disease
- Immune to sleep effects.
- Immune to paralysis.
- Immune to stunning.
- Immune to fatigue.
- Immune to exhaustion.
- Immune to nonlethal damage.
- Does not breathe.
- Does not eat.
- Does not sleep.
Because infectious creatures are animated by Virus Mortiferum rather than
negative energy, effects that specifically target undead (including Turn or
Rebuke Undead, detect undead, hide from undead, undead bane
weapons, and disrupting weapons) have no effect upon them unless they
specifically state otherwise.
Saves
As Undead.
Abilities
Str +4, Dex +2, Con —, Int
1,
Skills
An infectious creature loses all skill ranks possessed by the base creature.
It gains a +8 racial bonus on Listen and Spot checks.
Feats
The creature loses all feats requiring conscious training.
It gains Toughness as a bonus feat.
Environment
Any land.
Organization
Solitary, pair, hunting pack (3-8), mob (9-30), or horde (31-500+).
Challenge Rating
Same as the base creature +2.
Treasure
None.
Alignment
Always Neutral.
Advancement
By character class.
Animate Head (CR 1/8)
When an infectious creature is decapitated without destruction of the brain,
the severed head remains animate.
Treat the head as a Tiny Special Hazard.
Trigger: A living creature of the Humanoid
or Giant type enters an adjacent square or physically
interacts with the head.
Reset: Automatic.
Attack: Bite (use the infectious creature's normal bite
attack bonus).
Hit:
The head cannot move, pursue prey, make attacks of opportunity, or take any
action other than its triggered bite attack.
Destroying the brain (hardness 0, 2 hit points) permanently destroys the
head.






