Monday, June 8, 2026

Spell: Beyond the Binary

Beyond the Binary


Divination
Level: Bard 3, Cleric 3, Sorcerer/Wizard 3
Components: V, S, M (a crystal prism worth 10 gp)
Casting Time: 1 standard action
Range: Personal
Target: You
Duration: 1 minute/level

Your perception expands beyond simple either-or thinking, allowing you to perceive multiple possibilities simultaneously.

For the duration, you gain a +2 insight bonus to Armor Class, attack rolls, saving throws, and skill checks.

Once during the spell's duration, after making any d20 roll, you may roll a second d20 and choose which result to use.

The spell is prized by explorers, diplomats, investigators, and adventurers who must navigate situations where the truth is more complicated than first appearances suggest.

Spell: Spectrum's Light

Spectrum's Light


Divination
Level: Bard 2, Cleric 2, Sorcerer/Wizard 2
Components: V, S
Casting Time: 1 standard action
Range: Close (25 ft. + 5 ft./2 levels)
Target: One creature
Duration: 10 minutes/level
Saving Throw: Will negates (harmless)
Spell Resistance: Yes (harmless)

You reveal the many facets of a creature's nature.

For the duration, all allies gain a +2 insight bonus on Sense Motive checks made against the target and may immediately attempt a new Sense Motive check even if one would not normally be allowed.

Additionally, the target gains a +2 morale bonus on saving throws against charm, compulsion, and fear effects. By better understanding itself, the creature becomes more difficult to manipulate.

This spell has become popular among counselors, mediators, and clergy who believe self-knowledge is a source of strength.

Sunday, June 7, 2026

Spell: Speak Without Fear

Speak Without Fear


Enchantment (Compulsion) [Mind-Affecting]

Level: Bard 2, Cleric 2, Paladin 2
Components: V, S
Casting Time: 1 standard action
Range: Close (25 ft. + 5 ft./2 levels)
Target: One living creature
Duration: 10 minutes/level
Saving Throw: Will negates (harmless)
Spell Resistance: Yes (harmless)

The target is filled with confidence and conviction, gaining a +4 morale bonus on saving throws against fear, charm, compulsion, and intimidation effects.

While under the spell's effects, the target gains a +4 morale bonus on Diplomacy, Perform, and Sense Motive checks made while speaking honestly about their beliefs, identity, experiences, or personal convictions.

If the target is currently frightened, shaken, cowering, or under a magical effect that discourages speech or self-expression, Speak Without Fear immediately grants a new saving throw against that effect with a +4 bonus.

Many activists, reformers, community leaders, and wandering clerics regard this spell as a sacred reminder that truth often requires courage, but courage becomes easier when shared.

Feat: Open Advocate

Open Advocate [General]


Your willingness to speak openly on behalf of marginalized people inspires others to find their own voices.

Prerequisites: Cha 13+, Diplomacy 4 ranks.

Benefit: You gain a +2 bonus on Diplomacy and Gather Information checks. Whenever you successfully use Diplomacy to improve a creature's attitude by at least one category, all allies within 30 feet gain a +1 morale bonus on saving throws against fear effects for 1 hour.

In addition, once per day as a swift action, you may grant a single ally within 30 feet a +4 competence bonus on a saving throw against a charm, compulsion, fear, or intimidation effect.

Special: A fighter may select Open Advocate as one of their bonus feats.

Saturday, June 6, 2026

Spell: Shared Burden

Shared Burden


Conjuration (Healing)
Level: Cleric 4, Healer 4, Bard 4
Components: V, S, DF
Casting Time: 1 standard action
Range: Touch
Target: One living creature
Duration: 1 hour/level
Saving Throw: Will negates (harmless)
Spell Resistance: Yes (harmless)

You create a bond of care and solidarity with the target creature.

Whenever the target takes hit point damage, the caster may choose to absorb up to half of that damage as a free action. This transferred damage bypasses damage reduction and resistances.

As long as the spell remains active, the target gains a +2 sacred bonus on saving throws against fear, disease and death effects.

If the target would be reduced below 0 hit points, the caster may immediately end the spell to heal the target 4d8 + caster level hit points. The caster then becomes fatigued.

Shared Burden was created by healers who understood that true compassion is not merely easing another's suffering. It is willingly accepting a portion of that suffering yourself.

Feat: Keeper of the Vigil

Keeper of the Vigil


Prerequisites: Heal 5 ranks, Wis 13

Benefit:

Whenever you use the Heal skill to provide long-term care, treat disease or assist a dying creature, your patient recovers twice the normal amount of hit points and ability damage.

As a full-round action, you may comfort an adjacent ally suffering from fear, confusion, despair or pain. The ally immediately gains a new saving throw against one ongoing mind-affecting effect with a +2 morale bonus.

Whenever you successfully stabilize a dying creature, both you and the stabilized creature gain temporary hit points equal to your Wisdom modifier (minimum 1) for one hour.

Special:

Clerics, druids, healers and paladins may select Keeper of the Vigil as a bonus feat if they would otherwise gain a divine feat.

Friday, June 5, 2026

Spell: Rustin's March

Rustin's March


Enchantment [Mind-Affecting]
Level: Bard 6, Cleric 6
Components: V, S
Casting Time: 1 full-round action
Range: Long (400 ft. + 40 ft./level)
Targets: Any number of willing creatures within range
Duration: 10 minutes/level
Saving Throw: None
Spell Resistance: Yes (harmless)

You bind many voices into a common purpose.

Affected creatures gain a +2 morale bonus on attack rolls, saving throws and skill checks whenever they are within 30 feet of at least one other affected creature.

Whenever two or more affected creatures flank the same target, each gains an additional +2 bonus on attack rolls against that target.

As a move action, any affected creature may choose another affected creature within 60 feet. Until the beginning of its next turn, it may use the higher of its own or the chosen creature's Wisdom modifier on Will saves and Sense Motive checks.

Most importantly, affected creatures become extraordinarily difficult to divide. Any magical effect that would cause them to attack, distrust or abandon one another suffers a -4 penalty to its save DC. If the effect does not allow a save, affected creatures immediately gain a new saving throw to resist it.

When cast upon a group of twenty or more creatures, the spell's morale bonuses increase by +1.

This spell reflects the organizational genius required to bring many different people together in pursuit of a shared goal, transforming a collection of individuals into a movement.