Saturday, June 8, 2019

Spell: Necrotic Detonation

Necrotic Detonation

Necromancy [Evil]


Level:
Sorcerer/Wizard 4
Components: V, S, M
Casting Time: 1 standard action
Range: Long (400 ft. + 40 ft./level)
Area: 20-ft.-radius spread
Duration: Instantaneous
Saving Throw: Fortitude half
Spell Resistance: Yes

DESCRIPTION

You evoke a roiling mass of black and sickly fluorescent green necrotic energy that coalesces into a grinning skull in your outstretched hand. The skull streaks from your fingertips to the designated point and detonates with a hollow, thunderous roar.

The explosion deals 1d6 points of negative energy damage per caster level (maximum 10d6) to all living creatures within the area. A successful Fortitude save halves this damage.

Undead creatures within the area are instead healed a number of hit points equal to the damage this spell would have dealt. This healing is not reduced by a saving throw.

The detonation produces minimal concussive force and does not move creatures or objects. The spell affects only living and undead creatures; objects, constructs, and other nonliving entities are unaffected.

The skull travels in a straight line to the target point. If it strikes a solid barrier prior to reaching its destination, it detonates prematurely at the point of impact. If you attempt to send the skull through a narrow opening (such as an arrow slit), you must succeed on a ranged touch attack to guide it through; otherwise, it strikes the barrier and detonates.

If the spell destroys an intervening barrier, its effect may extend beyond that barrier if the remaining area allows; otherwise, the effect is contained as normal for a spread.

Material Component:

A small piece of bone from a human skull.

(Note: Yes, this is a modified Fireball spell. The level has been raised by one because of the healing effect for undead that was added.)