Necrotic Detonation
School: Necromancy [Evil]
Level: Sor/Wiz 4
Components: V, S, M
Casting Time: 1 standard action
Range: Long (400 ft. + 40 ft./level)
Area: 20-ft.-radius spread
Duration: Instantaneous
Saving Throw: Fortitude half
Spell Resistance: Yes
DESCRIPTION
A Necrotic Detonation spell is an explosion of black and fluorescent green necrotic energy that detonates with a low roar and deals 1d6 points of damage per caster level (maximum 10d6) to every living creature within the area. The Necrotic Detonation also heals all undead within the blast area for the same amount of damage it did to the living. The explosion creates almost no pressure. The blast does not affect objects, constructs, etc.
You hold out your hand and determine the range (distance and height) at which the Necrotic Detonation is to burst. A black and fluorescent green skull appears in your hand, streaks forward and, unless it impacts upon a material body or solid barrier prior to attaining the prescribed range, blossoms into the blast of death energy at that point. (An early impact results in an early detonation.) If you attempt to send the skull through a narrow passage, such as through an arrow slit, you must “hit” the opening with a ranged touch attack, or else the skull strikes the barrier and detonates prematurely. If the damage caused to an interposing barrier shatters or breaks through it, the Necrotic Detonation may continue beyond the barrier if the area permits; otherwise it stops at the barrier just as any other spell effect does.
Material Component
A small piece of bone from a human skull.
(Note: Yes, this is a modified Fireball spell. The level has been raised by one because of the healing effect for undead that was added.)
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