Tuesday, February 25, 2020

Feat: Immortality (General)

Immortality [Epic]

You have transcended the natural limits of mortality, existing beyond the reach of time and decay.


Prerequisites:
Character level 21st, DM approval.

Benefit: You no longer age and cannot die from old age. You remain at your current age category indefinitely and do not accrue further penalties for aging. Any penalties already incurred prior to gaining this feat remain.

You can still be slain through hit point damage, death effects, disintegration, or other effects that destroy or render your body incapable of sustaining life.

You cease to require sleep, food, drink, or air to survive.

Special: This feat may only be obtained through extraordinary means, such as the completion of a powerful ritual, the slaying of a unique or legendary creature, divine intervention, or a wish or similarly potent effect. The exact method of acquisition is determined by the DM and should be a significant narrative event.

Bonus Abilities:

Ageless (Ex): You no longer take penalties to your ability scores from aging and cannot be magically aged. Bonuses gained prior to acquiring this feat are retained.

Immortal Health (Ex): You are immune to poison, disease (including supernatural and magical diseases), fatigue, and exhaustion. You are also immune to ability damage and ability drain.

DM Guidance:
This feat grants substantial defensive benefits and removes several survival limitations that are normally part of the game’s balance. While it does not prevent death through damage or powerful effects, it significantly increases a character’s longevity and resilience. It is strongly recommended that this feat be reserved for epic-level play and tied to meaningful story progression rather than granted freely.