Monday, April 29, 2019

Spell: Detect Traps

Detect Traps

School: Divination
Level: Brd 1, Sor/Wiz 1
Components: V, S
Casting Time: 1 standard action
Range: 5 ft.
Duration: 1 Round/Level
Saving Throw: None
Spell Resistance: No

DESCRIPTION

You can detect all constructed or concealed traps but not snares of a wilderness creature (such as trapdoor spiders, giant sundews, ant lions, etc.). This spell gives you a +10 bonus to Spot for its duration when attempting to find such traps. This spell does nothing to help the caster to disarm traps.

Sunday, April 28, 2019

Undead Feat: Dark Blessings

Undead Feat: Dark Blessings

Undead with this feat are some of the favored among the powers within the Negative Energy Plane. This blessing grants them +10 Hit Points and a +1 Natural Bonus to AC.

Undead Feat: Resist Turning

Undead Feat: Resist Turning

Through a powerful connection to the Negative Energy Realm, the undead is better able to resist the effects of a Cleric or Paladin turning them. Undead with this feat gain a +4 WILL save to resist the effects of Turning.

Undead Feat: Uncarnate Incorporeality

Undead Feat: Uncarnate Incorporeality

Incorporeal undead are normally only hit with magical weapons 50% of the time. With this feat, they are only hit 25% of time time. Furthermore, the Ghost Touch ability will only hit these undead 50%, rather than allowing for normal hits.

Monday, April 22, 2019

Feat: Improved Power Attack

Feat: Improved Power Attack

Like Power Attack, but you get an additional bonus damage equal to 1/2 your level rounded up. This stacks with the damage gained by the original Power Attack.

New Turn Undead Rules

New Turn Undead Rules

The number of times a cleric may turn undead remains the same. Instead of a vague "turning away in fear," Turning now does actual damage to undead, thanks to the Cleric's connection to their deity.

When a cleric attempts to Turn Undead, the undead are required to made a WILL save with the DC being equal to 10 + Cleric Level + CHA bonus. Succeeding in this WILL save results in 1/2 damage. If the save is failed, the undead will take 1d6 Holy damage per Level of the cleric. If the Cleric has the Sun domain then she may declare it is natural Light damage instead. If she has both domains then she can choose one or the other. The cleric can affect 1 HD of undead per CL.

Instead of damaging undead, an evil cleric will Rebuke undead if the creature makes their saving throw, or Command them if they fail. Bolster Undead works like Turning, but the undead gain 1d6 Hp/Lv of the evil cleric instead.

New Feat: Baneful Turning

Your Turning does additional damage to undead, equal to your Level plus your CHA bonus.

New Feat: Powerful Turning

Your Turning now affects 2 HD of undead per character level instead of 1 HD.