Pumpkin King
The harvest remembers. The vine obeys. And in the fields where death takes root, something waits to rise.
Source: Pumpkin King (3.5e Prestige Class)
Requirements
- Feat: Body Assemblage
- Spellcasting: Ability to cast 3rd-level spells
- Special: Must be able to cast at least one necromancy spell of each spell level available to the character
Hit Die: d6
Class Skills
Concentration (Con), Craft (Int), Diplomacy (Cha), Heal (Wis), Intimidate (Cha), Knowledge (all) (Int), Perform (Cha), Profession (Wis), Spellcraft (Int)
Skill Points at Each Level: 2 + Int modifier
Base Attack Bonus / Saves
| Level | BAB | Fort | Ref | Will | Special |
|---|---|---|---|---|---|
| 1st | +0 | +0 | +0 | +2 | Children of the Vine, Grow Vines |
| 2nd | +1 | +0 | +0 | +3 | Pumpkin Bomb, Plant Spells |
| 3rd | +1 | +1 | +1 | +3 | Pluck the Ripe, Soul of the Harvest |
| 4th | +2 | +1 | +1 | +4 | Pumpkin Men |
| 5th | +2 | +1 | +1 | +4 | Reap the Unworthy, Soul of the Pumpkin |
| 6th | +3 | +2 | +2 | +5 | Patch of Doom |
| 7th | +3 | +2 | +2 | +5 | Dark Harvest |
| 8th | +4 | +2 | +2 | +6 | Cornucopia of Death |
Weapon and Armor Proficiency
Pumpkin Kings gain proficiency with the scythe. They gain no proficiency with armor or other weapons.
Spellcasting
At each level, you gain spells per day and spells known as if you had also gained a level in a previous spellcasting class.
Class Features
Children of the Vine (Sp)
At 1st level, you may animate skeletons through creeping necromantic vines.
At will, you may use a modified animate dead effect that creates skeletons only. This ability requires placing a pumpkin seed in the mouth or eye socket of the skull.
- These skeletons last until the next dawn
- They count against your normal undead control pool (such as from animate dead)
- Flesh is stripped clean during animation
- Inert skeletons may be reanimated normally
Grow Vines (Sp)
You may cause pumpkin seeds to instantly grow into mature vines bearing fruit at will.
Additionally, your appearance begins to change:
- Living: dark green vines and leaves emerge subtly from hair and skin
- Undead: dried, brittle, brown growth replaces them
Pumpkin Bomb (Su)
At 2nd level, you may conjure and throw an explosive necromantic pumpkin.
- Range: 50 ft
- Area: 15-ft radius
- Damage: 1d6 per character level (unholy/negative energy)
- Reflex save for half (DC = 10 + ½ character level + Cha modifier)
- Action: Full-round
- Use: At will
Plant Spells (Ex)
You add the following spells to your spell list (using their druid levels):
- entangle
- command plants
- control plants
- plant growth
- wall of thorns
Pluck the Ripe (Ex)
At 3rd level, your undead are infused with necromantic plant growth.
Undead you create gain:
- Natural armor bonus = your Pumpkin King level (minimum +1)
- Immunity to unholy damage
Soul of the Harvest (Ex)
Your eyes glow with an inner orange light.
You gain:
- Immunity to unholy damage
Pumpkin Men (Sp)
At 4th level, you may create awakened vine-bound undead.
By replacing a skeleton’s head with a carved pumpkin (10 minutes), you create a Pumpkin Man:
- Functions as an awakened skeleton (awaken undead)
- Gains:
- Natural armor bonus equal to your class level
- Immunity to unholy damage
- Woodland Stride (as a 2nd-level druid)
You may control a number of Pumpkin Men equal to your class level.
Exceeding this limit destroys the oldest.
Reap the Unworthy (Ex)
At 5th level, creatures damaged by your Pumpkin Bomb must also succeed on a Will save or become frightened for 1d4 rounds.
Soul of the Pumpkin (Ex)
Your body becomes unnaturally rigid and hollowed.
You gain immunity to:
- Energy drain
- Negative levels
- Ability damage
- Ability drain
Patch of Doom (Sp)
At 6th level, once per day you may create a necromantic growth.
- Area: 10 ft × 10 ft
- Effects within patch:
- You and your undead gain Fast Healing 1
- Immunity to turning (not rebuking)
- Area is treated as desecrate
Additional traits:
- Permanent until burned and consecrated
- Can expand into larger patches
- Does not require natural conditions
- Suppressed under heavy ice or snow
- Consuming its produce acts as Black Lotus poison
Dark Harvest (Su)
At 7th level, death feeds your fields.
Any creature slain within your Patch of Doom rises as a Pumpkin Man:
- Not under your control
- Does not count toward control limits
- Will not attack you
- Will attack other living creatures entering the patch
Cornucopia of Death (Su)
At 8th level, death becomes a cycle you command.
If slain:
- You return at the next full moon within a Patch of Doom you created
- You lose one level as normal
Alternative:
If a Pumpkin Man exists in that patch:
- It is destroyed to form your new body
- You lose no level
After returning:
- Your head becomes a carved pumpkin with faint inner fire (cosmetic)

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