Tuesday, February 28, 2023

Feat: Anointed Cleric

 Feat: Anointed Cleric

You can perform religious ceremonies for your flock, such as birth and death rites, marriages, etc.

Benefit: +4 to Diplomacy, Gather Information and Sense Motive checks with members of your chosen flock.
Requirement: Cleric class



Monday, February 27, 2023

Feat: Mostly Harmless

Feat: Mostly Harmless

Enemies don't consider you a threat, so you can usually get the jump on them.

Benefit: You get a +4 bonus to your Initiative as enemies naturally overlook you.

Note: Does not stack with Improved Initiative.

A deadly assassin, honest!


Wednesday, February 1, 2023

Loa

Vodou teaches that there are over a thousand loa (or lwa). They are regarded as the intermediaries of Kiliitu, the supreme creator deity in Vodou. The sage Clément Gagneux argued that by learning about the various loa, practitioners come to understand the different facets of Kiliitu.

The loa can offer help, protection, and counsel to humans, in return for ritual service. They are thought of as having wisdom that is useful for humans, although they are not seen as moral exemplars which practitioners should imitate. Each loa has its own personality, and is associated with specific colors, days of the week, and objects. The loa can be either loyal or capricious in their dealings with their devotees; Vodouists believe that the loa are easily offended, for instance if offered food that they dislike. When angered, the loa are believed to remove their protection from their devotees, or to inflict misfortune, illness, or madness on an individual.

Practitioners believe that some Vodou priests and priestesses became loa after death (such as Baron Glegali), or that certain talismans become loa. Vodouists often refer to the lwa residing in "Jainea", but this is not intended as a precise geographical location. Many loa are also understood to live under the water, at the bottom of the sea or in rivers (such as the famed Rivière Tumultueuse). Vodouists believe that the loa communicate with humans through dreams and through the possession of human beings.

During rituals, the loa are summoned through designs known as veve. These are sketched out on the floor of the ceremonial space using cornmeal, ash, coffee grounds, or powdered eggshells.

Various veve
Various veve

For game purposes, the multiple types loa are treated as having purviews with the worshiper, and as such have many more "domains" than a standard god or goddess do. The worshiper is able to honor and bargain with multiple loa, and as such have access to different domains depending on the type of loa.

Loa, Benevolent: Any good-aligned worshiper. Domains: Good, Healing, Love, Pleasure, Protection.
• Names: Pyriel, Baltha, Alik, Kielik, Rieliah, Bariel, Nieliah, Kasdiel, Banael, Binem
Loa, Impartial: Any neutrally-aligned worshiper. Domains: Balance, luck, Magic, Mysticism, Travel.
• Names: Kiliitu, Adudis, Inyammid, Suuhazuu, Aralit, Immabius, Tana, Buni, Nyasamsu, Marduga
Loa, Malevolent: Any evil-aligned worshiper. Domains: Bestial, Death, Destruction, Evil, Pain.
• Names: Beraie, Anzus, Aras, Vapar, Lithora, Amaech, Mamma, Vapul, Sadya, Bacha
Loa, Orderly. Any lawful-aligned worshiper. Domains: Domination, inquisition, Knowledge, law, Strength.
• Names: Lili, Ninki, Lila, Ayastal, Mammyl, Puaba, Ninu, Sabi, Nisab, Ammere
Loa, Turbulent: Any chaotic-aligned worshiper. Domains: Chaos, Confusion, Fire, Shadow, Trickery.
• Names: Baron Glegali, Diranwe, Gladuili, Algamron, Erdios, Eneler, Celinerdh, Lineli, Thranwe, Gwindeli

Feat: Sailor Swag

Feat: Sailor Swag

In spite of being dirty from months on a cramped ocean vessel, they still seem to get all the girls. 

Benefit: May use their Strength or Constitution score in place of their Charisma in place of Diplomacy or Intimidate checks.



Class Modifications: Buccaneer

The class is per Skull & Bones, but with the following modifications:

1 - Resilient (Ex) is now a general +2 Fortitude bonus instead of a +2 resistance bonus on Fortitude saves to remain conscious due to Con damage. This was done because Buccaneers are naturally very resilient, and this new bonus portrays that.
2 - Sailor Swag is a bonus feat.



Class: Bokor

Bokors are often associated with the creation of zombies and various other undead, and as such are reviled by the common peasant. It's not unusual for a bokor to have a small army of zombies accompanying them, much to the disconcertion of those nearby.

Also, bokors are said to work with Loa - souls or spirits which are either captured in a fetish (alchemical items) and made to enhance the Bokor's power, or beseeched for assistance. Bokor normally work with the Loas Baron Glegali, Diranwe, Algamron, Erdios, and in some cases they are said to work with Marduga, the loa of the forest.

Bokors are similar to the "root workers" of Vodou. Some may be priests of a Vodou house. Bokor are usually chosen from birth, those who are believed to bear a great ashe (power). A bokor can be, by worldly terms, good or evil, though some sources consider them an evil version of a houngan.

Abilities: Charisma is the core ability of the bokor

Races: Any race but primarily those that live in swampy areas

Alignment: Any but tend toward chaotic

Starting Gold: Starting gold is 5d4x10 (100 gold.)

Starting Age: Younger

Hit Points: Bokor use 1d4 + Con bonus (if any) to determine HP

Class Skills: (2 + Int modifier per level, ×4 at 1st level)

Bluff, Concentration,Craft, Knowledge (Arcana, Forbidden Lore, Local, Spirit Lore, Undead), Spellcraft, Survival



Class Features:
• Weapon and Armor Proficiency: Bokor are proficient with Simple Weapons but don't use armor or shield.

• Spellcasting
As per wizard. Due to the nature of vodou, spells cast by bokor take double the normal length of casting time.

• Bonus feats
Starting at 1st level, and every odd numbered level thereafter, bokor can take one of the following feats:
Arcane Intimidation, Bloodburn, Bloodfury, Brew Potion, Corrupt Spell, Craft Alchemical Item, Dark Blessings, Defy the Dead, Empower the Dead, Enable Critical/Corporal Undead, Enable Critical/Incorporal Undead, Malign Spell Focus, Scribe Magical Tattoo, Spark The Undead, Swamp Stalker

Class: Hougan/Mombo

Hougans are leaders within the community who run temples (ounfò) to respect and serve lwa (also written as loa) alongside the Grand Maître (grandmaster or creator). Lwa are spirits, encompassing a collection of gods and nature spirits. Lwa manifest themselves in people during Vodou ceremonies through spirit possession. Each lwa has a distinct dance rhythm, song, sacrificial victuals, and clothing. Lwa choose oungans whilst they dream, where they are instructed by the gods of the Vodun to be their servants in the mortal world.

It is the hougan's role to preserve rituals and songs, maintaining and developing the relationship between the spirits and the community as a whole. Hougans are entrusted with leading the service of all of the spirits of their lineage, performing rituals for the community - death and marriage ceremonies; healing rituals; initiations for new priests (tesses); creating potions and casting spells; and dream interpretations.

Mombo are female hougan, but are otherwise treated exactly the same.

Abilities: Wisdom is the core ability of the hougan

Races: Any race but primarily those that live in swampy areas

Alignment: Any but tend toward lawful

Starting Gold: Starting gold is 5d4x10 (100 gold.)

Starting Age: Younger

Hit Points: Hougan use 1d6 + Con bonus (if any) to determine HP

Class Skills: (2 + Int modifier per level, ×4 at 1st level)

Climb, Craft, Diplomacy, Heal, Knowledge (Arcana, Forbidden Lore, History, Local, Religion, Spirit Lore, Undead), Spellcraft, Survival



Class Features:
• Weapon and Armor Proficiency: Hougan are proficient with Simple Weapons and can use Shields but never use armor.

• Spellcasting
As per Cleric. Due to the nature of vodou, spells cast by hougah take double the normal length of casting time. Hougan may also sacrifice one spell and turn the lwa power into healing equal to 1d6 per level of the spell sacrificed (i.e. a hougan sacrifices a 4th level spell and can heal 4d6 damage to himself or someone else). Under no circumstance will a hougan ever attempt to heal a bokor, no matter the alignment, due to the hougan seeing the magic of the bokor as a corruption of the nature of the lwa and as submission to dark and evil powers.