Bokors are often associated with the creation of zombies and various other undead, and as such are reviled by the common peasant. It's not unusual for a bokor to have a small army of zombies accompanying them, much to the disconcertion of those nearby.
Also, bokors are said to work with Loa - souls or spirits which are either captured in a fetish (alchemical items) and made to enhance the Bokor's power, or beseeched for assistance. Bokor normally work with the Loas Baron Glegali, Diranwe, Algamron, Erdios, and in some cases they are said to work with Marduga, the loa of the forest.
Bokors are similar to the "root workers" of Vodou. Some may be priests of a Vodou house. Bokor are usually chosen from birth, those who are believed to bear a great ashe (power). A bokor can be, by worldly terms, good or evil, though some sources consider them an evil version of a houngan.
Abilities: Charisma is the core ability of the bokor
Races: Any race but primarily those that live in swampy areas
Alignment: Any but tend toward chaotic
Starting Gold: Starting gold is 5d4x10 (100 gold.)
Starting Age: Younger
Hit Points: Bokor use 1d4 + Con bonus (if any) to determine HP
Class Skills: (2 + Int modifier per level, ×4 at 1st level)
Bluff, Concentration,Craft, Knowledge (Arcana, Forbidden Lore, Local, Spirit Lore, Undead), Spellcraft, Survival
Starting at 1st level, and every odd numbered level thereafter, bokor can take one of the following feats:
Arcane Intimidation, Bloodburn, Bloodfury, Brew Potion, Corrupt Spell, Craft Alchemical Item, Dark Blessings, Defy the Dead, Empower the Dead, Enable Critical/Corporal Undead, Enable Critical/Incorporal Undead, Malign Spell Focus, Scribe Magical Tattoo, Spark The Undead, Swamp Stalker
No comments:
Post a Comment