Tuesday, April 14, 2026

Traiteur (NPC Class)

Traiteur (NPC Class)

The humble healer of Aurelisse’s living earth


Class Overview

Alignment: Any Good (usually Neutral Good)
Hit Die: d6
Class Skills: Concentration (Con), Craft (Int), Diplomacy (Cha), Heal (Wis), Knowledge (nature) (Int), Knowledge (religion) (Int), Profession (Wis), Sense Motive (Wis), Survival (Wis)
Skill Points per Level: 4 + Int modifier

Weapon and Armor Proficiency:
Traiteurs are proficient with simple weapons and the sickle. They are proficient with light armor but not shields.

Class Table (Summary)

LevelBABFortRefWillSpecial
1st+0+2+0+2Gift of Aurelisse, Traitement (minor), Herbal Lore
2nd+1+3+0+3Lay on Hands
3rd+2+3+1+3Traitement (lesser)
4th+3+4+1+4Marsh Sense
5th+3+4+1+4Remove Affliction
6th+4+5+2+5Traitement (moderate)
7th+5+5+2+5Spirit Intercession
8th+6+6+2+6Greater Lay on Hands
9th+6+6+3+6Traitement (greater)
10th+7+7+3+7Avatar of the Living Earth

Class Features

Gift of Aurelisse (Ex)

A traiteur does not learn healing - they inherit it. This gift cannot be sold or willingly exchanged for wealth.

  • A traiteur who knowingly charges coin for healing loses all supernatural abilities until they perform an act of atonement.
  • They may accept humble offerings (food, herbs, tokens) without penalty.

Traitement (Su)

The core healing ritual - a mix of whispered prayer, touch, and intention.

  • Functions similarly to spell-like abilities but requires touch and 1 minute of quiet focus.
  • Uses Wisdom for all effects.

Daily Uses: 1 + Wis modifier

Scaling Effects:

  • Minor (1st): Cure Light Wounds, stabilize, remove fatigue
  • Lesser (3rd): Cure Moderate Wounds, remove disease (1/day)
  • Moderate (6th): Cure Serious Wounds, neutralize poison
  • Greater (9th): Cure Critical Wounds, remove curse

Important Cultural Limitation:

  • Traitement fails if the target is across a large body of running water (DM discretion - major rivers, not streams)

Herbal Lore (Ex)

A traiteur may use the Heal skill to:

  • Treat deadly wounds in 10 minutes instead of 1 hour
  • Gain a bonus equal to class level on Heal checks involving natural remedies
  • Identify natural poisons and diseases automatically with a successful check

Lay on Hands (Su)

Beginning at 2nd level:

  • Heal a total number of hit points per day equal to class level × Wisdom modifier
  • Standard action, touch-based

Marsh Sense (Ex)

At 4th level, the traiteur becomes attuned to wetland and fertile environments:

  • Cannot be caught flat-footed in natural terrain
  • Gains +2 bonus on Survival and Initiative in marsh, swamp, or river regions

Remove Affliction (Su)

At 5th level, once per day:

  • Remove disease, poison, or blindness/deafness
  • Requires physical contact and a short prayer ritual

Spirit Intercession (Su)

At 7th level:

  • Once per day, reroll any failed healing effect or saving throw affecting an ally within touch range
  • Must accept the second result

Greater Lay on Hands (Su)

At 8th level:

  • Lay on Hands may now also remove:
    • Fatigue
    • Nausea
    • Ability damage (1 point per use)

Avatar of the Living Earth (Su)

At 10th level, the traiteur becomes a vessel of Aurelisse’s will:

  • Fast Healing 2 while in natural terrain
  • Allies within 10 ft gain +2 on saves vs disease, poison, and fear
  • Once per day, may maximize any healing effect

Role in the World

Traiteurs are not adventurers first - they are anchors of community. They live among the people, often in quiet homes filled with drying herbs, bones, and whispered memory. When they travel, it is not for glory, but because someone, somewhere, is suffering.

They are deeply respected, sometimes feared, and almost never understood by outsiders.

Lore

The gift of the traiteur is rarely spoken of as something learned - it is recognized. Elders will say that the signs appear early, though never loudly: a child who stills a fever with a touch, who knows which root to pull without being taught, who listens more than they speak when the wind moves through the reeds. Yet the knowledge itself is not given freely. It is passed in hushed moments near the end of a teacher’s life, often across generations and often across gender, as tradition quietly insists. The words of the traitement are never written, never recorded, and never spoken aloud outside their purpose. To do so would be to strip them of meaning, like pulling a plant from the soil and expecting it to live.

Among the bayou communities, traiteurs exist in a delicate balance between reverence and familiarity. They are called upon in moments of need - burns, sickness, lingering pains that refuse to fade - but are otherwise left to their quiet lives. It is considered improper to thank them directly, not out of ingratitude, but out of respect for the source of the healing itself. One does not thank the river for flowing, nor the earth for bearing fruit. Instead, gratitude is shown in subtler ways: a basket left at the door, a warm meal prepared, a roof mended without being asked. In this way, the traiteur remains part of the community, never elevated above it, never separated from it.

Yet there are whispers, carried as all things are through the slow waters of the marsh, that not every gift remains untouched by shadow. There are those who have tried to bend the tradition - to take coin in secret, to force the healing where it is not welcome, or to carry their influence across the running waters that were never meant to bear it. Such acts do not fail immediately. That would be too merciful. Instead, the land itself begins to withdraw. Herbs lose their potency in their hands. The words of the traitement feel hollow. And in time, what once healed begins only to quiet the pain, not remove it. The oldest among the traiteurs speak of this not as punishment, but as a correction - the living earth reclaiming what was never meant to be owned.

READER NOTIFICATION


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