Saturday, May 2, 2026

Greater Dimensional Shard Volley

Greater Dimensional Shard Volley


Evocation [Force]

Level: Sorcerer/Wizard 5
Components: V, S
Casting Time: 1 standard action
Range: Long (400 ft. + 40 ft./level)
Area: 20-ft.-radius spread (see text)
Duration: Instantaneous
Saving Throw: Reflex half; see text
Spell Resistance: Yes

You tear open a violent aperture into the dimensional graveyard and drag forth massive, unstable chunks of collapsed realities, hurling them into your world as catastrophic weapons before existence can reject them.

You conjure one major shard per two caster levels (maximum 10 shards). Each shard detonates in a 20-foot-radius spread. You may place each shard’s point of impact anywhere within range.

Each explosion deals 1d6 points of force damage per caster level (maximum 15d6). Creatures caught in multiple overlapping bursts take damage from each and attempt a separate Reflex save for each explosion.

Unstable Cataclysm: Creatures that fail their Reflex save against a shard must also succeed on a Fortitude save (same DC) or become partially phased for 1 round. A partially phased creature treats all terrain as difficult terrain, takes a –2 penalty to AC and attack rolls, and cannot take 5-foot steps.

Planar Backlash: The strain of dragging full fragments of dead worlds is severe. After casting, roll 1d20:
1–3: You take 1d6 force damage per caster level and are stunned for 1 round.
4–7: You are dazed for 1 round and teleported 1d10 × 5 feet in a random direction.
8–20: No effect.

Dimensional Rejection: These massive fragments cannot remain. Immediately after impact, they warp, fracture, and are violently pulled back through reality, vanishing into the dimensional graveyard. For a brief moment (no more than 1 round), the affected areas display unstable visual echoes - broken horizons, alien structures, or impossible spatial distortions. These effects are purely visual.

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