Wednesday, November 10, 2021

Race: Gloomwalker

The Gloomwalker


The Gloomwalker are an undead curiosity. Through a mishap in the casting of Raise Dead, a curse or some other reason, a Gloomwalker is the animated corpse of an individual that is still under the control of the original spirit. For all intents and purposes the character is alive, dead and undead all at once.

The skin of the Gloomwalker is slightly pasty, and their eyes turn a gray-white. Their flesh is clammy to the touch, they no longer need to eat or sleep and they become moody and pessimistic due to knowing that they're trapped on the mortal plane. Despite this, they don't undergo any type of profound alignment change and are still the same person they were in life. They're just dead. And undead.

Features
A Gloomwalker has the following features.
  • 12-sided Hit Dice.
  • Base attack bonus equal to ½ total Hit Dice (as wizard).
  • Good Will saves.
  • Skill points equal to (4 + Int modifier, minimum 1) per Hit Die, with quadruple skill points for the first Hit Die.
Traits
A Gloomwalker possesses the following traits.
  • No Constitution score.
  • Darkvision out to 60 feet.
  • Immunity to all mind-affecting effects (charms, compulsions, phantasms, patterns, and morale effects).
  • Immunity to poison, sleep effects, paralysis, stunning, disease, and death effects.
  • Not subject to critical hits, nonlethal damage, ability drain, or energy drain. Immune to damage to its physical ability scores (Strength, Dexterity, and Constitution), as well as to fatigue and exhaustion effects.
  • No natural healing.
  • Immunity to any effect that requires a Fortitude save (unless the effect also works on objects or is harmless).
  • Uses its Charisma modifier for Concentration checks.
  • Not at risk of death from massive damage, but when reduced to 0 hit points or less, it is immediately destroyed.
  • Not affected by raise dead and reincarnate spells or abilities. Resurrection and true resurrection can affect the Gloomwalker. These spells turn Gloomwalkers back into the living creatures they were before becoming undead.
  • Proficient with its natural weapons, all simple weapons, and any weapons mentioned in its entry.
  • Proficient with whatever type of armor (light, medium, or heavy) it is described as wearing, as well as all lighter types. Gloomwalkers are proficient with shields if they are proficient with any form of armor.
  • Do not breathe, eat, or sleep.
Stat Adjustment
A Gloomwalker possesses the following adjustments.
  • -2 CHA
  • -1 DEX
  • +1 STR
  • No CON
  • +2 Natural Armor bonus
  • No Level Adjustment or additional DC

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