Voodoo Doll
Necromancy
Level: Assassin 2, Cleric (Houngan) 2, Sorcerer/Wizard (Bokor) 2
Components: V, S, F
Casting Time: 1 standard action
Range: Long (1 mile per level)
Target: One living corporeal creature
Duration: Concentration, up to 1 minute/level (D)
Saving Throw: Will negates
Spell Resistance: Yes
Description
You bind a creature’s essence to a crude effigy, allowing you to influence its body from afar.
This spell is not inherently evil, though its use to inflict harm or suffering may be considered an evil act. Even when used benevolently, it is widely feared and often associated with dark or taboo practices. Creatures who witness or learn of its use may react with suspicion, fear, or hostility, at the DM’s discretion.
If the target fails its Will save, the focus in your hand reshapes into a rough likeness of the creature. While you maintain concentration, you may place pins into the doll to harm or aid the target.
- As part of casting, you may immediately place one pin
- Each round thereafter, you may place one additional pin as a standard action
You must choose whether each pin is black (harmful) or white (restorative) when used.
Black Pins (Harmful)
Black pins inflict pain and disruption.
Each pin deals 1d4 points of damage per 2 caster levels (maximum 10d4 at 20th level). You may choose to deal nonlethal damage instead.
You may also target a specific body part. The creature must possess the relevant anatomy. The target takes the listed penalty for 1 round (Fortitude negates the penalty, but not the damage):
- Arm: –4 penalty on attack rolls
- Body: –4 penalty to AC
- Face: 20% miss chance
- Leg: All non-fly speeds halved
- Tail: –10 penalty on Balance and Jump checks
- Throat: 20% chance of spell failure for verbal spells
- Wing: Fly speed halved
You may not target the same body part in consecutive rounds.
White Pins (Restorative)
White pins channel restorative energy through the same sympathetic link.
Each pin heals 1d4 hit points per 2 caster levels (maximum 10d4 at 20th level).
You may also grant a temporary benefit for 1 round:
- Arm: +2 bonus on attack rolls
- Body: +2 bonus to AC
- Face: Negates miss chance up to 20%
- Leg: +10 ft. enhancement bonus to movement
- Tail: +5 bonus on Balance and Jump checks
- Throat: Negates verbal spell failure chance
- Wing: +10 ft. fly speed and improved maneuverability (minimum good)
A target may attempt a Will save (harmless) to resist the effect, but may choose to accept it.
Restrictions
- You may not target the same body part in consecutive rounds
- You may not apply both a harmful and restorative pin in the same round
- You may instead place a pin that deals or heals damage without applying any additional effect
Destruction of the Doll
The effigy may be attacked as an object:
- Hardness 1, 10 hit points
If the doll is damaged or destroyed, the target immediately takes damage as if struck by a black pin (no save, no additional penalty).
Range
If the target moves beyond range, the spell ends immediately.
Sympathetic Connection
If you possess:
- A piece of the target (hair, blood, etc.), or
- A personal object worth at least 50 gp
The target takes a –3 penalty on its initial Will save.
Focus
A Small humanoid effigy, which reshapes into a crude likeness of the target upon a failed save.
READER NOTIFICATION
(Note: Spell taken from here and modified.)

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