Sunday, February 17, 2019

Various House Rules

Various House Rules
  • Stats are 4d6, drop the lowest
  • Miniatures are required. If you don't have one then a very silly one will be provided for you to use.
  • Death at negative hit points equal to your Constitution (14 Con = die at –14, etc)
  • Crits don't need to be confirmed - a 20 always hits, a 1 always misses.
  • Fumbles and Criticals utilize the Paizo Game Mastery Fumble and Hit cards. These cards, and their effects, override other rules where applicable. If you don't have the cards then the CriticalRoll App works exactly the same. You can also use the CriticalHit or CriticalFumble skills from Alexa.
  • Critical multiples from the deck are added to the critical multiple for the weapon (i.e. weapon does x2, card gives x3, total is x5)
  • All spellcasters are assumed to always have material components for all spells as long as those components cost less than 100gp
  • Casting time for all spells is one round, unless designated as being longer than that in the spell description
  • A Heal Check (DC 15) heals 1d4 damage, but can only be performed once per physical wound taken.
  • Special abilities must be stated before their use in a round.
  • Diagonal movement does not take up any extra distance per square moved, unless that square contains a mitigating circumstance (rough terrain, etc).
  • Knowledge (Arcana) or Knowledge (Religion) may be used to identify a magic item. DC is 15 for Minor, 20 for Medium, 25 for Major and 30 for Artifacts, Relics or Unique items.
  • If a die hits a miniature or scenery when rolled, it must be rerolled (no matter the result). The tabletop does not count as scenery.
  • New skills have been added
    • Craft: Black Powder, Brewing, Constructs, Firearms, Tattooing, Tinker
    • Innuendo (Wis)
    • Knowledge: Elementals, Faerie Lore, Humanoid Biology, Lycanthrope Lore, Navigation, Philosophy, Seafaring, Surgery
    • Profession: Artillerist, Courtesan, Doxy, Maidservant, Merchant, Navigator, Pilot (Ship), Politician, Prostitute, Sage, Surgeon, Tattoo Artist
    • Scry (Int)
    • Sea Legs (Dex)

Wednesday, February 6, 2019

Feat: Divine Flame (Special)

Feat: Divine Flame

By spending a use of Turn Undead, a cleric can sheath his weapon in flames, doing 1d6 damage for a number of rounds equal to the character's CHA bonus.

Feat: Blistering Spell (Metamagic)

Feat: Blistering Spell 

Fire spells that you cast deal an extra 2 damage/spell level, and cause a -2 penalty to attacks and saves for 1 round on a failed save.

Feat: Arcane Armor (General)

Feat: Arcane Armor

After training to cast spells in armor, your Spell Failure is reduced by 5%. Training in the use of armor is still required.

Feat: Alcohol Tolerance (General)

Alcohol Tolerance [General]

Prerequisites: Con 13, Endurance
Benefit: You gain a +4 bonus on Fortitude saves against ingested poisons, alcohol, and other consumed substances.

You may ignore the effects of being sickened from alcohol or similar substances unless you fail the saving throw by 5 or more.

Additionally, you gain a +2 bonus on saves against nausea effects.

Special: This feat does not grant immunity to poison - only resistance.

Feat: Faerie Friendship (General)

Feat: Faerie Friendship

Prerequisite:

Benefit: You gain a +4 bonus on all Charisma-based skill checks made when interacting with creatures of the fey type or those possessing the fey subtype. This bonus applies to skills such as Bluff, Diplomacy, Gather Information, and Intimidate when used against such creatures.

Special: This feat reflects a natural affinity with fey and sylvan beings. Fey creatures begin encounters with you one step more favorable in attitude than normal (Hostile → Unfriendly, Unfriendly → Indifferent, etc.), at the DM’s discretion.

Feat: Elemental Friendship (General)

Feat: Elemental Friendship

Elementals are quite taken with you. +4 to CHA skill rolls when dealing with elementals. Please note that this feat only affects a single type of elemental (e.g. air, earth, fire, water, magma, lightning, et al), and to affect different types of elementals the feat must be taken multiple times. This does, however, effect anything within the elemental type; for example, someone with Fire Elemental Friendship will get the bonus when dealing with fire elementals, fire memphits, magmin, salamanders, etc.