Keeper of Safe Roads [General]
You have learned the skills of guiding others through danger, finding hidden routes and leading vulnerable travelers to safety.
Prerequisites: Survival 4 ranks, Knowledge (geography) 2 ranks.
Benefit: When acting as a guide for one or more willing creatures, you gain a +2 competence bonus on Survival checks made to avoid becoming lost, find safe campsites, predict weather or navigate hazardous terrain.
Allies traveling under your guidance gain a +2 bonus on Fortitude saves against environmental hazards, including severe weather, heat, cold, forced marches and natural terrain dangers.
In addition, you may move at full overland speed while using Survival to guide a group without taking the normal penalty on navigation checks.
Once per day, after traveling with a group for at least 4 hours, you may grant all companions within 30 feet a +1 morale bonus on saving throws against fear effects for the next 8 hours. This is a mind-affecting effect.
Special: Rangers may select Keeper of Safe Roads as one of their bonus feats if they meet the prerequisites.

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