Sunday, June 28, 2026

Spell: Helping Hand

Helping Hand


Universal Cantrip

Level: Brd 0, Clr 0, Drd 0, Sor/Wiz 0
Components: V, S
Casting Time: 1 standard action
Range: Close (25 ft. + 5 ft./2 levels)
Target: One willing creature
Duration: 1 minute
Saving Throw: Will negates (harmless)
Spell Resistance: Yes (harmless)

You weave a subtle enchantment that grants another creature a fleeting moment of confidence and capability.

When you cast Helping Hand, choose one of the following skills: Balance, Climb, Disable Device, Escape Artist, Heal, Hide, Jump, Listen, Move Silently, Open Lock, Search, Sleight of Hand, Spot, Survival, Swim, or Tumble.

The target gains a +2 competence bonus on the next check it makes with the chosen skill before the spell's duration expires. Once the bonus is applied to a skill check, the spell immediately ends.

A creature may benefit from only one Helping Hand spell at a time. Casting the spell again replaces the previous effect.

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