A swashbuckler is a character who is skilled in swordsmanship, acrobatics, guile and possesses chivalrous ideals. A swashbuckler protagonist is heroic, daring, and idealistic: he rescues damsels in distress, protects the downtrodden, and uses duels to defend his honor or that of a lady or to avenge a comrade.
Swashbucklers often engage in daring and romantic adventures with bravado or flamboyance. Swashbuckler heroes are gentleman adventurers who dress elegantly and flamboyantly in coats, waistcoats, tight breeches, large feathered hats, and high leather boots, and they are armed with the thin rapiers used by aristocrats.
Swashbucklers are not unrepentant brigands or pirates, although some may rise from such disreputable stations and achieve redemption. His opponent is typically a dastardly villain. While the hero may face down a number of henchmen to the villain during a story, the climax is a dramatic one-on-one sword battle between the protagonist and the villain.
Abilities: Dexterity and Charisma are a Swashbucklers core skills.
Races: Any race that seeks adventure.
Alignment: Swashbucklers are any non-lawful.
Starting Gold: Starting gold is 3d8x10 (130 gold.)
Starting Age: "Moderate" or "As ranger"
Hit Points: Swashbucklers use 1d8 + Con bonus (if any) to determine HP.
Class Skills: (6 + Int modifier per level, ×4 at 1st level)
Climb, Heal, Hide, Intimidate, Jump, Knowledge/Geography, Knowledge/Local, Knowledge/Nature, Knowledge/Navigation, Listen, Move Silent, Profession, Sea Legs, Search, Spot, Survival, Swim, Tumble, Use Rope
Acrobatic, Agile, Alertness, Close Quarter Fighting, Combat
Expertise, Combat Reflexes, Cunning Critical, Dirty Fighting, Dodge, Far Shot,
Greater Two-Weapon Fighting, Improved Critical, Improved Dirty Fighting,
Improved Initiative, Jack Tar, Luck Of Heroes, Offhand Parry, Point Blank Shot, Rapid Reload, Rapid Shot, Renown, Sea Skilled, Shot On The Run, Two-Weapon
Fighting, Weapon Finesse
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