Tuesday, July 14, 2026

Feat - Aura of the Tomb

Aura of the Tomb [General]


Your mere presence fills the living with an instinctive dread of the grave, while the negative energy surrounding you weakens both their resolve and their ability to cling to life.

Prerequisites: Dread Necromancer level 10th.

Benefit: Living creatures that begin their turn within 10 feet of you must succeed on a Will save (DC 10 + ½ your Dread Necromancer level + your Charisma modifier) or take a –2 morale penalty on attack rolls and weapon damage rolls for 1 round.

In addition, until the start of their next turn, any magical effect that restores hit points to an affected creature restores a number of hit points fewer equal to your Charisma modifier (minimum 1).

This is a supernatural fear effect. A creature that successfully saves is immune to your Aura of the Tomb for 24 hours.

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