Drain Virility
Necromancy [Evil]
Level: Sorcerer/Wizard 5, Dread Necromancer 5
Components: V, S
Casting Time: 1 standard action
Range: Close (25 ft. + 5 ft./2 levels)
Target: One living creature
Duration: 1 minute/level
Saving Throw: Fortitude negates
Spell Resistance: Yes
The caster slowly raises both hands toward the victim while uttering a blasphemous incantation. Rippling waves of sickly yellow magical energy erupt from the target's chest, limbs and lower abdomen before surging inexorably toward the caster's outstretched palms. The twin streams twist and weave through the air like living ribbons, pulsing with each beat of the victim's heart. As the victim weakens, their muscles seem to soften ever so slightly while their vitality is siphoned away.
As the final ribbons of yellow energy reach the caster, they spiral around both hands like living serpents before disappearing beneath the skin. For the briefest instant, the caster's eyes flash with malevolent satisfaction while faint yellow circles of occult light pulse within each palm. Wisps of golden vapor continue to curl from the caster's fingertips until the beginning of the caster's next turn, while the victim experiences a profound, indescribable emptiness, as though some essential spark of vitality has been stolen rather than merely suppressed.
A creature that fails its Fortitude save suffers the following effects:
- –4 penalty to Strength.
- –2 penalty on Fortitude saves against fatigue and exhaustion.
- –2 penalty on Intimidate checks.
- Any rage, frenzy or similar extraordinary ability dependent upon heightened physical aggression is suppressed for the spell's duration. Supernatural rage abilities receive a new saving throw at the beginning of each of the creature's turns to end this suppression.
This is a curse effect.
Creatures immune to curse effects are unaffected.

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