Oculus Basilisci
Necromancy [Evil]
Level: Clr 6, Sor/Wiz 6, Blackguard 4
Components: V, S, M
Casting Time: 1 standard action
Range: Medium (100 ft. + 10 ft./level)
Target: One living creature
Duration: 3 rounds; see text
Saving Throw: Fortitude partial; see text
Spell Resistance: Yes
You fix the target with a baleful glare infused with vile necromantic power. Invisible supernatural force courses through its body, stiffening muscles, locking joints and gradually transforming living flesh into cold stone.
At the beginning of each of the target's turns for the next three rounds, it must attempt a Fortitude saving throw.
- First failed save: The creature becomes entangled for the spell's duration as its movements become stiff and sluggish.
- Second failed save: The creature is affected as though by the slow spell for the remainder of the duration.
- Third failed save: The creature is petrified, as though affected by flesh to stone.
A successful saving throw prevents the next stage of the curse from progressing during that round, but does not remove penalties already suffered. Thus, a creature that has already become entangled remains entangled even if it succeeds on later saves, unless the spell ends before the final stage is reached.
A creature that succeeds on all three saving throws suffers no ill effects.
Material Component: The powdered scale of a basilisk mixed with a pinch of grave dust.

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