Warmonger's Rhetoric [General]
Your speeches inspire confidence in force while leaving little room for diplomacy.
Prerequisites: Cha 13, Diplomacy 5 ranks or Bluff 5 ranks.
Benefit: Whenever you successfully improve a creature's attitude using Diplomacy or successfully influence a creature with Bluff, you may instead choose to inflame its appetite for armed conflict. For the next 10 minutes, that creature takes a –4 penalty on Diplomacy checks made to negotiate peaceful resolutions and gains a +2 morale bonus on Intimidate checks made to threaten or coerce others.
In addition, once per day as a standard action, you may deliver a forceful speech to allies within 30 feet who can hear and understand you. For the next minute, those allies gain a +1 morale bonus on attack rolls against opponents with whom they have not attempted Diplomacy during the current encounter.
Normal: Diplomacy is normally used to encourage cooperation and peaceful resolution.
Special: A character with 5 or more ranks in Knowledge (nobility and royalty) gains a +2 bonus on Bluff checks made to justify military action.

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