Tuesday, December 4, 2018

In-House Game Clarifications

In-House Game Clarifications
Potions:
  • Potions take a Standard Action to consume, and the entire potion must be consumed for the magic to take effect.
  • Potions are (usually) carried in glass vials of various shapes and sizes and hold 30 ml of fluid.
  • The vial has AC 13, 1 hit point, hardness 1, and a break DC of 12.
  • Potion pouches come in a variety of sizes and have a flap that closes over the top to keep the potions secure. They hold 10 standard potion vials, weigh .1 kg and cost 3 gp.
  • Please see what happens when you mix potions.
Wands:
  • A wand usually contains a single spell of 4th level or lower.
  • Each wand has 50 charges when created, and each charge expended allows the user to use the wand’s spell one time.
  • A character with the feat Create Wand is able to recharge a wand by casting the same spell into it. Each charge takes one full round or double the normal casting time if longer than a round (so recharging a Fireball wand with three charges will take 3 rounds and will require 3 fireball spells to be cast into the wand).
  • Wands are from 23 to 36 cm in length, weigh next to nothing, have AC 7, 5 hit points, hardness 5, and a break DC of 16. Most wands are wood, but some are bone. A rare few are metal, glass, or even ceramic, but these are quite exotic.
MORE TO FOLLOW. CHECK BACK.

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