A swashbuckler is a character who is skilled in swordsmanship, acrobatics, guile and possesses chivalrous ideals. A swashbuckler protagonist is heroic, daring, and idealistic: he rescues damsels in distress, protects the downtrodden, and uses duels to defend his honor or that of a lady or to avenge a comrade.
Swashbucklers often engage in daring and romantic adventures with bravado or flamboyance. Swashbuckler heroes are gentleman adventurers who dress elegantly and flamboyantly in coats, waistcoats, tight breeches, large feathered hats, and high leather boots, and they are armed with the thin rapiers used by aristocrats.
Swashbucklers are not unrepentant brigands or pirates, although some may rise from such disreputable stations and achieve redemption. His opponent is typically a dastardly villain. While the hero may face down a number of henchmen to the villain during a story, the climax is a dramatic one-on-one sword battle between the protagonist and the villain.
Abilities: Dexterity and Charisma are a Swashbucklers core skills.
Races: Any race that seeks adventure.
Alignment: Swashbucklers are any non-lawful.
Starting Gold: Starting gold is 3d8x10 (130 gold.)
Starting Age: "Moderate" or "As ranger"
Hit Points: Swashbucklers use 1d8 + Con bonus (if any) to determine HP.
Class Skills: (6 + Int modifier per level, ×4 at 1st level)
Climb, Heal, Hide, Intimidate, Jump, Knowledge/Geography, Knowledge/Local, Knowledge/Nature, Knowledge/Navigation, Listen, Move Silent, Profession, Sea Legs, Search, Spot, Survival, Swim, Tumble, Use Rope
Class Features:
• Weapon and Armor Proficiency: Swashbucklers are proficient with Light or Medium armor but not shields and Simple & Martial Weapons
• Lv 1 and every odd level thereafter: Swashbucklers gain a Bonus Feat from the following list:
Acrobatic, Agile, Alertness, Close Quarter Fighting, Combat
Expertise, Combat Reflexes, Cunning Critical, Dirty Fighting, Dodge, Far Shot,
Greater Two-Weapon Fighting, Improved Critical, Improved Dirty Fighting,
Improved Initiative, Jack Tar, Luck Of Heroes, Offhand Parry, Point Blank Shot, Rapid Reload, Rapid Shot, Renown, Sea Skilled, Shot On The Run, Two-Weapon
Fighting, Weapon Finesse
• At 1st level, a swashbuckler may select a type of creature from among those given on Table: Ranger Favored Enemies. The swashbuckler gains a +2 bonus on Bluff, Listen, Sense Motive, Spot, and Survival checks when using these skills against creatures of this type. Likewise, he gets a +2 bonus on weapon damage rolls against such creatures.
At 5th level and every five levels thereafter (10th, 15th, and 20th level), the swashbuckler may select an additional favored enemy from those given on the table. In addition, at each such interval, the bonus against any one favored enemy (including the one just selected, if so desired) increases by 2.
If the swashbuckler chooses humanoids or outsiders as a favored enemy, he must also choose an associated subtype, as indicated on the table. If a specific creature falls into more than one category of favored enemy, the swashbuckler’s bonuses do not stack; he simply uses whichever bonus is higher.
• At 3rd Level, a Swashbuckler gains Endurance as a bonus feat
• At 4th level and higher, a swashbuckler can avoid even magical and unusual attacks with great agility. If she makes a successful Reflex saving throw against an attack that normally deals half damage on a successful save, she instead takes no damage. Evasion can be used only if the swashbuckler is wearing light armor or no armor. A helpless swashbuckler does not gain the benefit of evasion.