Porcelain Warforged
Created in the same manner as standard warforged, porcelain warforged are works of art as much as they are living constructs. Commissioned by nobles, wealthy patrons, and master artisans, these beings are formed from carefully shaped porcelain, stone, and metal, their bodies sculpted with deliberate elegance rather than martial efficiency. Smooth surfaces, painted details, and refined features often give them an almost statuesque beauty, allowing them to pass as living sculptures when at rest.
Despite their grace, porcelain warforged are inherently more delicate than their ironbound kin. Their ceramic bodies, while resilient to decay and immune to many biological afflictions, are vulnerable to heavy impacts and crushing force. Hairline fractures, chips, and visible repairs are common among older individuals, and many bear the marks of careful restoration - gilded seams, lacquered joins, or mismatched plates that tell the story of past damage. This fragility often shapes their outlook, encouraging caution, precision, or an appreciation for preservation over destruction.
Porcelain warforged occupy a unique social space among both constructs and living beings. Their expressive features and heightened charisma make them well-suited for roles requiring presence and interaction - courtiers, performers, envoys, or attendants. However, their slightly diminished intuition and physical vulnerability can leave them disconnected from harsher realities, and many struggle to reconcile their purpose as crafted objects with their existence as free-willed individuals. Some embrace their role as living art, while others seek to prove that beneath their polished surfaces lies a will as strong as any forged in steel.
Racial Traits
- +4 Charisma, –2 Constitution, –2 Wisdom: Porcelain warforged are aesthetically refined and socially striking, but their delicate construction and somewhat detached awareness make them less hardy and perceptive.
- Medium: As Medium creatures, porcelain warforged have no special bonuses or penalties due to size.
- Base land speed 30 feet.
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Living Construct Subtype (Ex): Porcelain warforged are constructs with the living construct subtype.
- Unlike other constructs, a porcelain warforged has a Constitution score.
- A porcelain warforged does not have low-light vision or darkvision.
- Unlike most constructs, porcelain warforged are not immune to mind-affecting effects.
- Immunity to poison, sleep effects, paralysis, disease, nausea, fatigue, exhaustion, sickened condition, and energy drain.
- Cannot heal damage naturally.
- Subject to critical hits, nonlethal damage, stunning, ability damage, ability drain, death effects, and necromancy effects.
- Can be affected by spells that target living creatures as well as constructs.
- Healing spells and supernatural healing effects restore only half normal hit points.
- Repair spells (such as repair light damage) function normally.
- A porcelain warforged can be raised or resurrected.
- Fragile Construction (Ex): The ceramic and stone composition of a porcelain warforged makes it particularly vulnerable to heavy impacts. A porcelain warforged takes an additional 1d6 points of damage from any successful attack that deals bludgeoning damage.
- Repulsion Vulnerability (Ex): A porcelain warforged is affected by spells such as repel metal or stone as if wearing metal armor.
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Living Construct Resilience:
- At 0 hit points, a porcelain warforged is disabled, but does not risk further injury from strenuous actions.
- At –1 to –9 hit points, it becomes inert (unconscious and helpless), but does not lose additional hit points unless further damaged.
- Slam Attack: Porcelain warforged have a natural slam attack that deals 1d4 points of damage.
- No Need for Sustenance: Porcelain warforged do not need to eat, sleep, or breathe, but can benefit from consumables such as potions or spells like hero’s feast. Spellcasters must still rest 8 hours to prepare spells.
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Automatic Languages: Common.
Bonus Languages: None. - Favored Class: None.
- Level Adjustment: +0.

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